Public Testing Patch Notes - S29 Part 2: Alien Invasion Expansion
Realmers,
Public Testing is now live for the weekend!
This round includes our upcoming mid-season content, emotes in chat, and plenty of QoL improvements and fixes.
Enjoy testing, and please let us know if you run into any issues or have feedback to share!
--
Emotes In Chat
Over the past few weeks, we’ve been working on giving emotes a new use, since currently you can only have 8 equipped at a time. With this update, emotes can now be used directly in chat!
When opening the chat, we’ve made a few interface changes:
- The Party and Social buttons have been removed from the chat view (since opening them would close the chat anyway).
- A new icon has been added to the right side of the chat bar. This is the Emote Menu.
Inside this menu, you can:
- View and click all your emotes to insert them into your message.
- Use filters, a search bar, and vertical scrolling to find emotes more easily.
- See your currently equipped emotes first, they are prioritized at the top of the list based on what your character has equipped in the Wardrobe.
Emote Codes
- You can also use emotes by typing their code directly in chat.
- You can see each emote’s code by onhovering it in the emote menu. Example: Cute Bunny Emote → :cute_bunny:
Other Feature Information
- All players will be able to see the emotes you use in chat messages and the text bubble above your character.
- You can only use emotes that you have unlocked. Only those will appear in your emote menu. If you try to manually type an emote code for one you don’t own (for example :cute_bunny:), the code will be removed from the message.
- When navigating through text in the chat input, each emote behaves as a single element. Moving the cursor will skip over the entire emote, similar to how it moves over a single character.
- Each emote inserted into chat counts as 10 characters in your message.


Mid-Season content : Calbrik's Reckoning
Neo Wormholes

Hello everyone, Kidd here! Today I’ll be going over the advanced versions of the wormholes: the Neo Wormholes!
Each Neo Wormhole takes place in a world where its inhabitants were able to free themselves from the control of Commander Calbrik. The neo energy that was once stored on each planet has now spilled over and influenced the planet itself and its inhabitants.
Neo Malogia was able to use the newfound neo energy as a resource with which they founded a kingdom ruled by King Suesogian I.
Neo Untaris was completely taken over by Tarul, Eyes of the Cosmos, an entity now beyond understanding.
Neo Forax was ravaged by constant disasters leaving little food, life or land. Acidus, Natural Disaster is at the top of the food chain.
Neo Katalund was able to wash away the rust and upgrade themselves with new technology. A new literal golden age was ushered in by Golden Sphinx Mk II.
Overview
Neo Wormholes are endgame variants of wormholes at difficulty 8, they will replace the wormholes spawned after Commander Calbrik is defeated in the Runic Tundra.
As you can expect of an advanced dungeon the Neo Wormholes follow a similar structure to the original versions with more health, more damage, remixed patterns, additional enemies, limited healing and of course better and new rewards!
New to the Neo Wormholes are tougher neo versions of each enemy (just like old times). Some are more tricky than others but they are generally the more threatening enemy in a wave so be careful!

Each miniboss and boss has received remixed attacks that are much less forgiving and more intense. Every boss has received a brand new final phase as well.

Rewards
As we teased last time the Neo Wormholes have many exciting rewards to go over.
Standard Rewards
First are the standard advanced benefits:
- 30% increased drop rates
- 90% increased XP
- Minimum of one slot for all gear
- Greatly increased artifact rates
Being a group of difficulty 8 dungeons it felt appropriate that you can also earn Exaltations! However there is a small catch, this will only be done if you can beat the timer and kill the Satellite Core at the very end, simply defeating the final boss will not be enough. Slow and risk averse runs will end up less rewarding so learn to be aggressive!
The distribution goes as follows:
- Neo Malogia: Vitality Exaltation
- Neo Untaris: Wisdom Exaltation
- Neo Forax: Speed Exaltation
- Neo Katalund: Dexterity Exaltation:
Essences & Forge
Next let’s go over Essences!
You’ve already been able to gather Neo Essence from Calbrik but we’re introducing four more essences, one for each Neo Wormhole. Those are exclusive drops to the neo versions and will not be found in the regular versions.

No, owning all four of those doesn’t make you the master of the elements.
They are essential to turning your current Alien Gear into its Neo form as they are a core part of the forge recipes. Talking about the forge recipes, let’s have a look at them too!

I hope you’ve farmed a bunch of Neo Essences already!
As those recipes are quite time intensive, we are making it a bit easier to obtain slots on those items.
- Neo Alien Gear will always craft with a minimum of at least 1 slot.
- Neo Entropy Reactor has a minimum of 2 slots.
- The brand new final craft, the Neo Reality Reactor has a minimum of 3 slots.
- Not only that but we’ve increased the rate of obtaining slots from forging for those items too! From the default 80% of the base rate to 150% of the base rate.
Neo Alien Gear
Each item has been upgraded with the goal of making them more competitive at the endgame, some of them already have had similar upgrades to their original counterpart and while the damage output will be roughly in-line with those existing ones we’ve tried to improve them in ways that are different enough that you may have a preference depending on your playstyle. For many of those items it is the first time they’ve gotten an upgrade of any kind so I recommend checking those out in particular!
Let’s go over all of them!

Neo Malogia Weapons have the same damage but instead have an increased rate of fire.

Neo Untaris Weapons have increased damage and increased projectile hitbox size.

Neo Forax Weapons have increased damage but also a reduced rate of fire.

Neo Katalund Weapons have increased damage through the addition of bleeding.

Neo Laser Rifle has been upgraded on every front. We also buffed the regular version too!

Neo Matrix Armors have had their defense increased but their invulnerability effect remains the same.

The Neo Cores have had their effect slightly increased and their set bonus has received some extra stats.

The final stages of the Neo Cores have a full spread of stats and some slightly improved effects as well.
New Enchantments
With the artifacts becoming a much more regular drop we’ve got quite a few additional enchantments we’ll be introducing with this update.
Let’s get the most basic one first, an upgraded version of the existing Alien Enchantments that this time requires a Neo Alien Gear to function.

What if it was purple?
Next is something more interesting and much more requested! Last time I teased a more unique answer to the question of supporting existing awakening on the alien version of those items. Let me introduce you to the concept of Divergent Enchantments.
Divergent Enchantments are essentially a remix of an existing Awakened Enchantment instead of being the exact same. They offer slightly different build opportunities or play-style. If this isn’t quite clear let me give you some examples!

Tavern enjoyers, rejoice!
Instead of providing WIS related bonuses Sun’s Judgement provides VIT bonuses, while this is a bit more niche of an effect it works nicely with some other UTs allowing new opportunities. We believe this direction is more exciting as it gives those items their very own identity! This also allows us to create items similar to existing ones while offering something new. We all prefer completely new ideas but let’s be honest sometimes reinventing the wheel has created niche items with impractical effects. Some items are so fun that they deserve multiple iterations and options that can focus on different ideas.
Here’s another example:

I’m sure you’ve always dreamed of summoning a Nano Platinum Stinger! No..?
In this example, we’re looking at a divergent enchantment that changes a bit on how it plays while keeping the core idea present. The damage is spread over a lot more shots which may be a bit more reliable since missing isn’t as punishing but its burst damage capabilities are lowered.
Finally let me show you two more divergent enchantments!

Wait.. those weapons don’t have awakenings?!
That’s right, those are two brand new awakening enchantments! One for Dueling Daggers a reskin of Corruption Cutter and the other for Acidic Slasher a reskin of Ancient Stone Sword.
We are introducing the divergent forms of them first but the core versions will be released in the future too so think of this as a little preview!
While this does not cover every existing enchantment of the original counterparts of the alien weapons we decided to try this concept with a small batch mixed of both old and new. If this is well received then there is room to add more the next time aliens get the spotlight.
Did I mention that you could use those on both the regular and neo versions of the weapons? Because you can and this allows you to really push how strong some of them can be.
Next let’s talk about another interesting way of using awakened enchantments. Why not have multiple for the same item?
When upgrading the Matrix Armor one thought kept coming to mind, it would be very nice if you could customize them to focus on the stats your ability may scale with. Well awakening enchantments are perfect for the job and so we’ve created 4 different variants, one for each wormhole.

Pick your team carefully.
The Matrix Enhancement Enchantments are usable by all matrix armors! Robe, Leather, Heavy, Neo or not they all can be enchanted with those new enchantments allowing you to keep the safety of Matrix without having to play a basic build.
Of course all the enchantments we’ve talked about are boosted by the various wormhole artifacts!
Changes to existing alien content
During the development of the neo content we also had the opportunity to refine the existing content a bit further, here’s a list of changes:
- There is now a simple progress bar when UFO and Calbrik spawn to make it more clear that they have spawned.
- Wormholes after Calbrik has been defeated are now Neo Wormholes.
- Difficulty 7+ dungeons with the Alien Wormholes mod will now spawn Neo Wormholes.
- Increased Neo Essence drop rate by ~30%.
- Increased Laser Rifle and Miniature Alien Generator drop rate by ~25%.
- Increased Alien Core drop rates (applies to Wormholes, Neo Wormholes and Alien Quest Chest) by ~30%.
- Lowered the feed power of Neo Essence to 800.
- Slightly adjusted tiered items dropped in regular wormholes to match other dungeons of difficulty 5.
- Slightly adjusted some dungeon mods rewards in regular wormholes to be consistent between each other.
- Added support for Neo Alien Gear to items, sets and enchantments that get boosted by Alien Gear.
- Laser Rifle has been buffed, its projectiles have gone from 80-90 damage to 80-120 damage, its power level should now also be more accurate.
- Matrix Armors have had their XP bonus increased to 7%.
- Fixed an oversight where Loaded Core and Entropy Reactor - two forge only items - would still have 80% of base rate for slots when forged. They now both properly have 100% of the base rate.
- Fixed a typo in Warlord Wand’s description.
- Increased the angle between shots for Shredder’s secondary pattern.
- Fixed an oversight where Tarul’s projectiles did not pierce through players.
- Katalund’s gas has been made a bit more transparent.
- Lowered the frequency of Landmines spawned by Tin Cannon.
- Tin Cannon Landmines now disappear without firing shots once Tin Cannon has been defeated.
- Slightly reduced the size of the big laser on Tin Cannon’s second phase.
That’s all from me. Creating all of this for a mid season was a lot of work so I hope you will enjoy it thoroughly!
-
Realm Event
The realm event will stay the same as Season start with the exception of Neo Wormholes being spawned after defeating Commander Calbrik.
- Adept Biomes (15% Realm Score): Alien UFO encounter. Defeating the UFO spawns 12 standard Alien Wormholes.
- Veteran Biomes (50%-65% Realm Score): Commander Calbrik encounter. Defeating Calbrik spawns 12 Advanced (Neo) Wormholes.
Dungeon Calendar
Week 3:
- Lair of Draconis, Chest Event and Soul Boost modifier.
- Kogbold Steamworks & Advanced Kogbold Steamworks, Chest Event and Steamworks Maintenance modifier.
- Wormholes, Out of Time modifier.
Week 4:
- Woodland Labyrinth, Chest Event and Looting modifier.
- Lost Halls, Chest Event and Dust Storm modifier.
- Wormholes, Out of Time modifier.
Chest in Adept Dungeons will drop their respective items, Neo Alien Weapons & other items. Chest in Veteran Dungeons will drop their respective items, Neo Alien Cores, Armors & other items.
Battle Pass, Celestial Stone Quests and Missions
Battle Pass Highlight
Work your way through this season's second cosmic battle pass to earn technology fragments from our four favorite alien dungeons! Stop your grinnin' and drop your linen!
Battle Pass Chest coupons are now seasonal! Collect up to 5 to unlock a Seasonal Vault. Note: unused coupons expire at the end of the season and won't carry over.
Please note: Skins featured in the Battle Pass and Celestial Quests are not available on the Public Testing server.
Neo Worm Pet Skin

Astro Trooper Archer

Celestial stone Quest
Incredible power resides within your new companion! Discover the powerful Blaster Droid Pet Skin! He is always hungry for a challenge

Note: Following the update to the Celestial Quests and the change to the reward system associated with these quests, “Exalted” pet skins are now available for 60 Celestial Stones. The difference in Celestial Stones is factored into Battlepass progression.
Mission Tree
A new tree with separate branches for Regular, Seasonal & Crucible characters will be available with requirements to engage the Aliens Invasion in Realm & following rewards:
- New Emotes
- Galactic Invader Entrance
- Alien Caches (now with minimum uncommon rarity)
- New Food
- Saucer Pet Skins
- And much more…

The Mission Tree and Community Contest will be set up later on 27th.
Community Contest

Complete missions from the new tree to claim rewards of either faction. Rewards will include:
- Titles
- Utility Items & Boosters
- Forge & Enchanting Items
- Pet Food
- Quest Chests
- Alien Caches
- Alien Consumables
- Alien Artifacts/Essences
New Item
New Emotes

Starting from the left:
- Hands Up Roonogian
- Step Up Larveye
- Teary Eyed Waste
- Pog Acidus
- Sleep Pile Platinum Stinger
- Thick Blorgorm
Animated Emote: Shake It Blorgorm

New Shinies

- Warlord Wand Shiny
- Acidic Slasher Shiny
- Snowblind Wand Shiny
- Comet of Calamity Shiny
Fixes
- Regular and Shiny versions of the Foramite Staff now have matching damage stats.
- Soulbound and reskinned Mace variants now have the correct Summon Lifetime and MP Cost values. Summon Lifetime is also displayed in their tooltips.
- Fixed a disconnection that could occur when entering the Pet Yard with a No Pets Crucible active.
- Neo Essence is now only displayed in the Forge when crafting Alien gear.
- Animated emotes now display at the same size as non-animated emotes.
- Fixed Mission tooltips becoming stuck after quickly selecting another button.
- Fixed consumable items disappearing when consumed with Shift shortly before pressing the R key.
- Kogbold Cower Shield now correctly grants +20 DEF while below 50% HP.
- Pressing Space while using Party Search no longer interacts with nearby portals.
- Holy Water can now be consumed while Sick, removing the effect and restoring HP.
- Dungeon modifiers that increase Dust drops now apply the correct percentage instead of doubling the amount.
- Removed references to unavailable Tinkerer exchanges from the Solo Skeleton Key and Universal Fragment tooltips.
- Pocket Rats can now be stacked up to a maximum of five.
- Shiny animations now trigger consistently after equipping the item.
- Fixed the fully charged ability meter glow remaining in ability slots after switching characters.
- Fixed items becoming permanently stuck outside the inventory or disappearing when moved with the cursor.
- The Potion Rack tooltip now displays the correct potion stats while a Crucible is active.
- Shiny Swarmlord's Sigil now uses Purple Dust at the Enchanter.
- The Potion Rack information panel now closes correctly when the player moves away.
- Dropped T1-T5 Sigils now appear in Brown Bags instead of Purple Bags.
- Fixed the default opacity appearing as 10% when set to 100%.
- Fixed Third Dimension bosses occasionally spawning duplicates that could become invulnerable.
- The Customize Character panel can now be closed by pressing Esc.
- The Customize Character panel can now be opened from the Daily Quest Room.
- Stat Modifier Multiplier enchantments now correctly affect ATT scaling for modernized and reworked activation effects. This includes the Triangle Lute, Sealed Crystal Skull, Summoner summons, Bullet Nova, Damage Nova, Bullet Create, and Raise Dead effects. Other affected items may also be covered by this fix, so please let us know if you still encounter the issue.
- Forest Biome enemy kills are now tracked correctly in Player Stats.
- Exploding Suns now correctly split into multiple shots during Oryx 2's second phase and the F.E.R.A.L. blue-side attack.
- Fixed several abilities consuming MP without activating correctly, including Prisms, Thundering Chorus, Planewalker, Vanguard's Visage, Cosmic Astrolabe, and abilities from the third Sorcerer and second Bard ST sets.
- Chain Dagger can now correctly stack its DEX bonus up to +10 while firing.
- Stat Modifier Multiplier enchantments now correctly apply their damage bonus to Sigils.
- Restored the previous default zoom level and vertical player position when using camera offset.
- Implemented a fix for invisible enemies appearing in some dungeons and the Realm. This issue can be difficult to reproduce, so please let us know if you still encounter invisible enemies during Public Testing. Video clips are especially helpful.
- Steam Pipe now plays audio when fired.
- Staff of Esben now correctly conjures a manifestation and deals additional damage when its meter is full.
QoL
Crucible Stat Calculation Improvements
Crucible modifiers are now treated like equipment bonuses and penalties instead of changing a character’s natural stat caps. Players can continue drinking potions until reaching their normal base maximum, and Crucible modifiers no longer interfere with maxed stat indicators or Exaltation progress. This also fixes characters incorrectly appearing maxed after activating a Crucible with stat restrictions.
Clearer Stat Points Setting
The former “Required Potions” setting has been renamed to “Toggle Stat Points To Max Text.” Its description now clarifies that it displays the number of stat points still needed to reach the natural maximum after the | symbol in the Stats panel and Character Selection screen.
Mystery Box Drop Rate Visibility
Mystery Box content previews now display the drop rate for each available reward directly on its item slot.
Legendary Pity Counter
Some loot box banners may include progress toward a guaranteed legendary reward. Each time you open a loot box from that banner, you are one step closer to the guarantee. If you obtain the legendary reward before reaching the guarantee, the progress for that banner resets and starts again. If you do not get it earlier, the legendary reward is guaranteed after opening the required number of loot boxes. Any progress applies only to the banner where it was earned and does not affect other banners. Once the legendary reward is received, a new progress cycle begins for that banner.

Enchantment Compatibility Warnings
The Enchantment interface now warns players when a selected Artifact is incompatible with enchantments that are already locked on an item. The warning identifies the affected enchantments and explains that some Artifact effects will be lost. A confirmation window allows players to review the conflict and either cancel or continue. This warning only appears when the incompatible enchantments are locked.

Additional Artifact Effect Information
Artifacts now indicate when they provide an additional effect when used on specific equipment, making it easier to understand their compatibility before enchanting an item.
Equipped Pet Information Hotkey
A new “Toggle Equipped Pet Information” hotkey has been added under Controls → Combat & Inventory. It uses N by default when that key is available and can be pressed again to close the panel.
Nexus Shop NPC Update
The Shop NPC in the Nexus now uses the same red bag icon as the main Shop button.
Gift Notifications
A new popup now notifies players about gifted items when logging in or entering the Vault. The popup displays the received gift and quantity, so it is easier to see what was added to the account.
Chat Window Visibility
The “Hide Chat Window” setting has been replaced with “Show Chat Window” and is enabled by default. When enabled, chat remains visible. When disabled, chat stays hidden until the player opens it. Opening chat will always display the window and its full message history, including messages received while it was hidden.
Battle Pass Purchase Availability
The Exalted Battle Pass can now be purchased until the final 30 minutes of a season. The Battle Pass screen and purchase windows display the remaining time more clearly, and purchases made during the final three days require a confirmation warning that unreached rewards will become unavailable when the season ends.
Storage Information On Hover
Vault Storage, the Gift Chest, Seasonal Spoils, Forge Storage, and the Potion Rack now provide information through their hoverable info icons instead of opening informational panels. This creates a consistent way to check what each storage element does without interrupting gameplay.
Enchantment Filter Border
The Enchantment screen’s filter bar now uses a complete decorative border matching the Forge interface. This is a visual update and does not change how the filters work.
End of Battle Pass Popup
End-of-season Battle Pass notifications have been centered and realigned to match the layout of the Battle Pass Started popup. Titles, descriptions, timers, decorations, buttons, and the close button now display consistently across different resolutions and UI scale settings.
Loading Screen Border
Fixed gaps and alignment issues around the loading screen border. The frame now connects cleanly at its corners across supported resolutions and aspect ratios.
Death Screen Character Grid
Characters on the Death Screen now have a new horizontal scrollbar, mouse-wheel scrolling, and click-and-drag navigation make it easier to browse larger character rosters.
Informational Panel Setting
The related Options entry is now called “Show Informational Panels.” Its description explains what the panels do, recommends leaving them enabled, and notes that turning the setting off and on again will reset all previously hidden informational panels.
Clearer Informational Panel Text
Informational panel titles and descriptions throughout the Nexus have been updated for clearer explanations, more consistent wording, and improved readability.
Individual Informational Panel Controls
Closing an informational panel with the X now hides only that panel for the current session. Selecting “Don’t show this informational panel again” also affects only that specific panel instead of disabling every informational panel. Hidden panels can be restored by turning the global setting off and on again.
Informational Panel Usability
Informational panels are now easier to close and are positioned more carefully to avoid overlapping the Chat window and other persistent interface elements.
Account Level Reward Indicator
The Account Levels icon now plays its shine animation when at least one reward is available to claim. The animation stops once all available rewards have been claimed.
Fully Charged Equipment Effect
Equipment with a charge meter now flashes when fully charged, making ready abilities easier to identify. The effect appears on both the item and its charge bar and continues until the charge is used. This replaces the Druid’s previous yellow charged border.
Trickster Decoy Expiration Effect
Trickster decoys now blink shortly before disappearing, giving players a clearer warning that enemies may soon change targets. A new “Decoy Expiration Effect” setting under Video → Quality lets players display the effect for all decoys, only their own, or none.
Owned Blueprint and Cosmetic Labels
Tooltips for already unlocked Blueprints, Skins, Pet Skins, Emotes, and Titles now display an “OWNED” label. The label checks whether the resulting content is unlocked on the account, making it easier to avoid acquiring duplicates.

Chest Reward Information
Chest tooltips can now show their possible contents before the Chest is opened, using the same order shown in the reward panel. Items inside an opened Chest can also be hovered to view their full tooltips, and larger reward pools include scrolling.
Chest Types and Reward Handling
Choice Chests allow one reward to be selected, Random Chests preview their possible rewards, and Normal Chests show all included rewards. Chests can only be opened in the Vault. Rewards first use the Chest’s inventory slot when possible, while Normal Chest rewards are placed in the Inventory, Backpack, and then a nearby Bag. A warning appears before items are dropped due to insufficient space.
Class-Specific Chest Rewards
Some Chests may offer different contents depending on the active class. Their previews update accordingly, and players are informed when a Chest cannot be opened by their current class, including which classes are eligible. Chests may also contain rewards that create objects such as portals or Exaltation banners.
Player-Spawns Transparency
Player-created objects, such as portals, traps, weapon summons, and similar effects, are now included in the "Summons/Minions" transparency settings. This means they will follow the opacity slider and "Ally Summons/Minions" toggle, making it easier to reduce screen clutter during gameplay.
The settings tooltip has also been updated to clarify that these player-created objects are included in this option.
Additional Changes
- Biome white drop rates have been doubled on most sources, and increased 2.5x on beacon guardians.
- Chrysalis of Eternity now always drops with at least 2 slots.
- Unique, Reward, and Dungeon Unique Mod weights increased significantly again
- Spectral Sentry Rogue ST tokens now drop from marble colossus, Ancestral Shaman Bard ST Tokens now drop from Crystal Entity.
- Blueprints for the following items have been added and drop from their respective drop locations, Spirit’s Bane, Spectral Sword, Marionette Ravager, Spider Silk Bow, Elder Heartwood Staff, Kyuuketsuki Hitogoroshi, Wand of Hidden Knowledge, Adamantine Helm, Berserker’s Breastplate, The Triangle, Morning Square, Ring of Cubed Wisdom
- Spirits bane and Adamantine helm now both are treated as A tier forge items, costing 120/160 material and dismantling for 30/40
- To account for Spirit’s Bane and Adamantine helm being Advanced exclusive items they require 3 Abyss items to forge instead of 2.
- Penetrating blast spell and Huntsman’s Volley are now also considered A tier again and no longer cost or give legendary forge material.
- Bone Dagger now is treated as B tier, giving and costing rare material.