Public Testing! Season 30: Part 1, Mystic Rework, and More!

Public Testing is live this weekend with the Season 30: Part 1, Mystic Rework and more surprises.

Jump in and, please share your feedback and report any issues you encounter during the test!

New Season - Retrowinds

A breath of nostalgia is sweeping through the Realm. This season, we’re letting a retro vibe take center stage as we enter the new season. Check out our new equipment reskins and this season’s special rewards and activities.

Retrowinds

We are introducing reskins of T13 weapons, armors & engravings.

Weapons:

  • Retrowinds Dagger
  • Retrowinds Bow
  • Retrowinds Staff
  • Retrowinds Wand
  • Retrowinds Sword
  • Retrowinds Katana

Armors:

  • Retrowinds Robe
  • Retrowinds Leather Armor
  • Retrowinds Heavy Armor

Engravings:

  • Retrowinds Engraving


The Retrowind equipment will drop with guaranteed Rare Rarity & the engravings have the following effect.

  • RetrowindsWeapon, On player shoot, call lightning dealing 500 damage. Increases Dexterity by 9% of bonus Speed. 
  • RetrowindsArmor, On player hit, gain 9 Dexterity, lasting 9 seconds. 18-seconds cooldown. Adds +3 Defense.

Complete our following Missions, Battle pass and run featured dungeons to obtain tokens. We have prepared two types of tokens, the Retrowinds Weapon Token and the Retrowind Armor token. Once you collect 20 tokens, you can change them for a chest of choice respectively a Retrowinds Weapon Selection Chest and Retrowinds Armor Selection Chest.


  •   Retrowinds Weapon Token 
  •   Retrowinds Weapon Selection Chest
  •   Retrowinds Armor Token 
  •   Retrowinds Armor Selection Chest


We are aware about the possible confusion between both token and chest, assets are temporarily identical.

Retrowinds emotes

Some strange emotes have made their way into our first seasonal rewards. Could this be a glimpse of what's to come in the second half of the season? 

Take part in missions and our dungeon events to collect them!


Battle Pass

We are offering different types of rewards for our first Battle Pass of the season.

This Battle Pass will give you the opportunity to get Retrowinds tokens (armor and weapons), special cosmetics. 

Shadow Feather Rogue Skin

Sweep Gator Mystic Skin

Note: Cosmetics chosen for the Battle Pass are temporary.

The Mad God's Tempest Missions


Discover the mission tree that will invite you to discover this season. While this mission tree will guide you through this season.

Types of rewards:

  • New Emotes
  • New Titles
  • Retrowinds Weapon Tokens & Engraving
  • Retrowinds Armor Tokens & Engraving


Note: The missions with Bubble icon & requirement are placeholders, a similar season themed object will replace Bubbles as requirement in missions. These objects will spawn in event dungeons after killing minions or bosses.

Dungeon Events

Every week, we offer dungeon rewards once you've completed them! Here is the list of upcoming dungeons. This schedule is temporary; we reserve the right to modify it for the upcoming update.

Every week, we offer dungeon rewards once you've completed them! Here is the list of upcoming dungeons. This schedule is temporary; we reserve the right to modify it for the upcoming update.


Week

Dungeons

1

Davy Jones' Locker

The Nest

2

Ocean Trench

Spectral Penitentiary

3

Puppet Master’s Encore

Cultist Hideout

4

Mountain Temple

The Void


Crucible

Throughout this season, check out this active Crucible from start to finish.

  • +5 ATT, +10 DEF 
  • Shots over 15 damage have a 30% chance to inflict you with Exposed for 3 seconds 
  • Cooldown: 4 seconds

New Shinies

Discover our new shinies items

From the left to the right:

  • Hama Yumi
  • Crystalline Sigil
  • Esben's Vows
  • Crystallized Worm Spellblade
  • Forgotten Ring
  • Elder Heartwood Staff

Mystic Rework

The time has finally come for mystic to get a class rework. Mystic was a fairly hard class to figure out how to rework as its iconic ability function did not have much depth to work with from an item design standpoint. Because of this the class has taken a new direction, removing stasis from most orbs and replacing it with a brand new functionality revolving around an effect called Hex.

Hex


Hex is a brand new effect that the mystic can apply to enemies by hitting them with their weapon while they have any orb equipped. Hex is tracked per player and can stack up to 100. Be careful though if no new hex stacks are applied for 3 seconds the enemy will lose all of their hex stacks. The effect does nothing on its own but is used by the Mystics brand new ability functionality.

Hex stacks can be viewed on enemies via an icon displayed on them that builds up every 25 stacks.

Consuming Hex

When the mystic uses their ability they will now consume the Hex on all abilities within an area around their mouse. Consuming hex does damage to all enemies in the AoE based on a base damage value, but also does additional damage to any enemies with hex stacks, with the damage increasing the more stacks they have. 

In addition, orbs can also trigger additional effects on consuming certain amounts of hex stacks. This allows us to build unique effects on orbs that can't be spammed or abilities that increase in potency the more stacks you consume.

Combined this makes for a very versatile damage dealing ability allowing you to deal notable AoE damage by spamming or holding your ability to build stacks on enemies dealing massive single target damage and gaining additional effects. This should also allow players with less mana recovery to still be able to get some large value from the ability on bosses.

Items

Tiered Orbs

Tiered orbs are fairly simple cursing, and having a solid hex consumption activate dealing higher base damage than some UTs that have extra effects. Also when consuming 25 hex stacks on an enemy tiered orbs will apply Petrify to them for 3 seconds.

Orb of Sweet Demise

Honey orb is still a solid slowing too replacing the curse with a slow, and dealing a lower amount of damage from hex but having higher scaling. Consuming hex stacks will extend the duration of the slow and at 50 or more stacks will inflict weak.

Enchantment Orb

Enchantment orb is a powerhouse that scales on dex, grants you berserk, and can grant additional dex buffs based on the hex stacks you consume. All this attack speed can let you build up hex even faster to swap to other orbs to consume it.

Orb of Conflict

Conflict no longer grants speedy but still gives damaging, and has an ATT scaling hex activate, plus now rends the souls of your enemies into shards creating little summons that will pulse aoes dealing damage to nearby enemies, with more shards created the more stacks you consume.

Orb of Conquest

The agent of oryx orb have been changed to a new functionality, it no longer creates the beacon orbject it once had. Now its hex detonate also causes spellbomb like effects to appear on enemies, with more projectiles the more hex stacks consumed. It also scales on def now.

Orb of Aether

Aether has been given a hex activate and have been cleaned up a little to make it nicer to use, the Aether trap is now spawned on an ability proc so you can continue using the orb or another orb while the trap is on cooldown. In addition the cooldown of the aether trap has been reduced to 3 seconds so you can now have two out at once.

Vision of Draconis

This orb is mostly unchanged still spawning powerful summons to attack your enemies, but now instead of a zap it fires a projectile so that it can scale on wisdom. This orb wont interact with hex and instead has its power self contained.

Primal Arcana

This orb is also mostly unchanged, only receiving the ability to apply hex stacks so you can use it in tandem with another orb swapping back and forth using arcana to stack faster.

Command Cornea

Some of corneas base power has been reduced and moved into hex stack procs but this is still the AoE nuke machine it always was.

Scorchium stone

This orb has gotten new power added by gaining a hex activate and also firing more and more projectiles in its shotgun depending on how much stacks you consume.

Cosmic Astrolabe

Most of this orb is unchanged but its projectiles have gained scaling, and it has a hex activate to deal damage in an aoe around your teleport location.

Soul of the bearer

This orbs function is unchanged, still providing stasis and speedy as a solid rush orb option. It however has received more passive stats to compensate for the lack of other changes

Titan's Heart

A brand new orb dropping from the Sandstone Titan that provides the same utility as an old tiered orb plus a nice def boost.

Set Changes

The phylactery and magmatic mystic sets have received some small changes to make them work a little better with mystics' new tools and their set identities.

As a set that provides rushing capabilities the phylactery set could stand to be just a bit faster and tankier.

Phylactery 4 piece bonus

+40 HP and +6 Spd


Staff of Eruption

In order to keep up with hex requiring more shots to build up this staff has been reworked, it still functions mostly the same but its slow fire rate is supplemented by additional smaller shots to proc hex building as fast as a normal staff.

We also wanted to make the magmatic set a little more tanky and to redistribute some of its attack to make its items more relevant.


Ring of the Inferno

+2 ATT + 25 HP

Molten Mantle

+2 ATT

3 Piece Set bonus

+15 HP +4 Def

4 Piece Set bonus

-5 ATT +60 MP +5 Def

Stasis

Finally this rework does mean the removal of stasis from Mystics core kit, however we know some very dedicated mystic players have gotten used to making the most out of this niche ability. We don’t want to fully remove that from mystics current fans but it has been relegated to only a few items as you can see above. In addition all of the orbs with stasis have had their duration standardized to 6 seconds, but the time enemies are stasis immune after being stasised has been increased from 3 to 6 seconds. This means players can still strategically lock down enemies in crucial moments but the uptime for the ability is not able to be used as often.

Additional Changes

  • The phylactery mystic Set has had its drop rate doubled from all realm sources

Known Issues

  • Stack damage of Orb is not updating with statMod Scaling (tooltip only)
  • Incorrect stat color is shown at the top of the tooltip of Orbs
  • Orb of Sweet Demise: statMod Scaling is not working with WIS
  • Command Cornea: statMod Scaling is not working on stack dmg
  • Command Cornea's tooltip is not shown some times
  • Orb of Conflict: Radius is not increasing with statModScaling
  • Primal Arcana Shiny and Primal Arcana (Rehearsal) do not have the Hex functionality
  • Elder HeartWood Staff and Forgotten Ring - these shinies are tradable
  • Projectile behavior of Shiny Crystalline Sigil is different from its normal variant.